For use in Playground for fellow newbies, in Swift 5, Xcode 11:
Import UIKit
var secondsRemaining = 10
Timer.scheduledTimer(withTimeInterval: 1.0, repeats: true) { (Timer) in
if secondsRemaining > 0 {
print ("\(secondsRemaining) seconds")
secondsRemaining -= 1
} else {
Timer.invalidate()
}
}