What does the Tiler Utilization statistic mean in the iPhone OpenGL ES instrument?

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野的像风
野的像风 2020-11-30 00:54

I have been trying to perform some OpenGL ES performance optimizations in an attempt to boost the number of triangles per second that I\'m able to render in my iPhone applic

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  •  不知归路
    2020-11-30 01:18

    Great answer, @Pivot! For reference, this Apple doc defines these terms:

    • Renderer Utilization %. The percentage of time the GPU spent performing fragment processing.
    • Tiler Utilization %. The percentage of time the GPU spent performing vertex processing and tiling.
    • Device Utilization %. The percentage of time the GPU spent doing any tiling or rendering work.

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