I would like to calculate the color depending on a percentage value:
float percentage = x/total;
int color;
if (percentage >= 0.95) {
color = Color.GREE
Ok, after 2 hours of converting to yuv, hsv, etc pp... I give up. I now do it just like this:
public class ColorUtils {
private static int FIRST_COLOR = Color.GREEN;
private static int SECOND_COLOR = Color.YELLOW;
private static int THIRD_COLOR = Color.RED;
public static int getColor(float p) {
int c0;
int c1;
if (p <= 0.5f) {
p *= 2;
c0 = FIRST_COLOR;
c1 = SECOND_COLOR;
} else {
p = (p - 0.5f) * 2;
c0 = SECOND_COLOR;
c1 = THIRD_COLOR;
}
int a = ave(Color.alpha(c0), Color.alpha(c1), p);
int r = ave(Color.red(c0), Color.red(c1), p);
int g = ave(Color.green(c0), Color.green(c1), p);
int b = ave(Color.blue(c0), Color.blue(c1), p);
return Color.argb(a, r, g, b);
}
private static int ave(int src, int dst, float p) {
return src + java.lang.Math.round(p * (dst - src));
}
}
By explicity using yellow as the middle color, the generated colors are brighter :-)
Anyway.. if someone has a good other solution, I would appreciate it.