I would like to calculate the color depending on a percentage value:
float percentage = x/total;
int color;
if (percentage >= 0.95) {
color = Color.GREE
I just wanted to update Mark Renouf's answer to handle alpha channel as well:
private float interpolate(float a, float b, float proportion) {
return (a + ((b - a) * proportion));
}
/**
* Returns an interpolated color, between a and b
* proportion = 0, results in color a
* proportion = 1, results in color b
*/
private int interpolateColor(int a, int b, float proportion) {
if (proportion > 1 || proportion < 0) {
throw new IllegalArgumentException("proportion must be [0 - 1]");
}
float[] hsva = new float[3];
float[] hsvb = new float[3];
float[] hsv_output = new float[3];
Color.colorToHSV(a, hsva);
Color.colorToHSV(b, hsvb);
for (int i = 0; i < 3; i++) {
hsv_output[i] = interpolate(hsva[i], hsvb[i], proportion);
}
int alpha_a = Color.alpha(a);
int alpha_b = Color.alpha(b);
float alpha_output = interpolate(alpha_a, alpha_b, proportion);
return Color.HSVToColor((int) alpha_output, hsv_output);
}