I am working on an android app that needs to load a UnityPlayer instance in an activiy, using code from the following forum post as a guide:
http://forum.unity3d.com
well, i dont have clear answer for this but i have found couple of interesting psots
1- pthread_create warning on android talks about W/libc(21095): pthread_create sched_setscheduler call failed: Operation not permitted the post starts with After calling pthread_create function I receive next message: i quote from the post:
This error means, that the process trying to create the thread hasn't the appropriate privileges to set the scheduling priorty as specified.
and the post marked as answer have some good info to. have a look there but on your code you are NOT calling pthread_create() -- [1]
2- Meaning of Choreographer messages in Logcat W/Choreographer(20963): Already have a pending vsync event. There should only be one at a time i quote
Choreographer lets apps to connect themselves to the vsync, and properly time things to improve performance.
and
Yes, I am. I understand the Choreographer is probably the component that handles animations and when it doesn't get enough cpu cycles, it skips some frames and outputs this debug message so this is related to animation on UI ---[2]
so? based on [1] and [2]: its an issue with the animation generated by Unity, and its not under your control,
my own conclusion and opinion is: this is a Bug at the Unity code, that need to be fixed by Unity ? maybe?
sorry, if not helping but i have tried. i have never worked with Unity, but i tried to get conclusion from some other posts.
good luck