Currently developing a JavaScript based animation project.
I have noticed that, proper use of setInterval(), setTimeout() and even re
Chrome is hardly seeing any memory pressure from your program (1.23 MB is very low memory usage by today's standards), so it probably does not think it needs to GC aggressively. If you modify your program to use more memory, you will see the garbage collector kick in. e.g. try this:
Where goes memory?
Greetings!
When I run this, I get a saw tooth memory usage pattern, peaking bellow around 13.5MB (again, pretty small by today's standards).
PS: Specifics of my browsers:
Google Chrome 23.0.1271.101 (Official Build 172594)
OS Mac OS X
WebKit 537.11 (@136278)
JavaScript V8 3.13.7.5
Flash 11.5.31.5
User Agent Mozilla/5.0 (Macintosh; Intel Mac OS X 10_8_2) AppleWebKit/537.11 (KHTML, like Gecko) Chrome/23.0.1271.101 Safari/537.11