I have an app where my main view accepts both touchesBegan and touchesMoved, and therefore takes in single finger touches, and drags. I want to im
we managed to implement similar functionality in our iPhone drawing app by subclassing UIScrollView and filtering events depending on number of touches in simple and rude way:
//OCRScroller.h
@interface OCRUIScrollView: UIScrollView
{
double pass2scroller;
}
@end
//OCRScroller.mm
@implementation OCRUIScrollView
- (id)initWithFrame:(CGRect)aRect {
pass2scroller = 0;
UIScrollView* newv = [super initWithFrame:aRect];
return newv;
}
- (void)setupPassOnEvent:(UIEvent *)event {
int touch_cnt = [[event allTouches] count];
if(touch_cnt<=1){
pass2scroller = 0;
}else{
double timems = double(CACurrentMediaTime()*1000);
pass2scroller = timems+200;
}
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
[self setupPassOnEvent:event];
[super touchesBegan:touches withEvent:event];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
[self setupPassOnEvent:event];
[super touchesMoved:touches withEvent:event];
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
pass2scroller = 0;
[super touchesEnded:touches withEvent:event];
}
- (BOOL)touchesShouldBegin:(NSSet *)touches withEvent:(UIEvent *)event inContentView:(UIView *)view
{
return YES;
}
- (BOOL)touchesShouldCancelInContentView:(UIView *)view
{
double timems = double(CACurrentMediaTime()*1000);
if (pass2scroller == 0 || timems> pass2scroller){
return NO;
}
return YES;
}
@end
ScrollView setuped as follows:
scroll_view = [[OCRUIScrollView alloc] initWithFrame:rect];
scroll_view.contentSize = img_size;
scroll_view.contentOffset = CGPointMake(0,0);
scroll_view.canCancelContentTouches = YES;
scroll_view.delaysContentTouches = NO;
scroll_view.scrollEnabled = YES;
scroll_view.bounces = NO;
scroll_view.bouncesZoom = YES;
scroll_view.maximumZoomScale = 10.0f;
scroll_view.minimumZoomScale = 0.1f;
scroll_view.delegate = self;
self.view = scroll_view;
simple tap does nothing (you can handle it in the way you need), tap with two fingers scrolls/zooms view as expected. no GestureRecognizer is used, so works from iOS 3.1