Can Unity be made to not throw SynchronizationLockException all the time?

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借酒劲吻你
借酒劲吻你 2020-11-29 18:36

The Unity dependency injection container has what seems to be a widely known issue where the SynchronizedLifetimeManager will often cause the Monitor.Exit method to throw a

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  •  死守一世寂寞
    2020-11-29 18:50

    This might help you:

    • Go to Debug -> Exceptions...
    • Find the exceptions that really upset you like SynchronizationLockException

    Voila.

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