I have been told that a handle is sort of a pointer, but not, and that it allows you to keep a reference to an object, rather than the object itself. What is a more elaborat
A handle is a pointer or index with no visible type attached to it. Usually you see something like:
typedef void* HANDLE;
HANDLE myHandleToSomething = CreateSomething();
So in your code you just pass HANDLE around as an opaque value.
In the code that uses the object, it casts the pointer to a real structure type and uses it:
int doSomething(HANDLE s, int a, int b) {
Something* something = reinterpret_cast(s);
return something->doit(a, b);
}
Or it uses it as an index to an array/vector:
int doSomething(HANDLE s, int a, int b) {
int index = (int)s;
try {
Something& something = vecSomething[index];
return something.doit(a, b);
} catch (boundscheck& e) {
throw SomethingException(INVALID_HANDLE);
}
}