How to deal with different aspect ratios in libGDX?

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粉色の甜心
粉色の甜心 2020-11-29 16:16

I have implemented some screens using libGDX that would obviously use the Screen class provided by the libGDX framework. However, the implementation for these s

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  •  离开以前
    2020-11-29 16:52

    See the last part of the Viewport section in the official docs: https://code.google.com/p/libgdx/wiki/scene2d#Viewport

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