I was reading through the java.util.concurrent API, and found that
CountDownLatch: A synchronization aid that allows one or more threads to wait
This question has been adequately answered already, but I think I can value-add a little by posting some code.
To illustrate the behaviour of cyclic barrier, I have made some sample code. As soon as the barrier is tipped, it is automatically reset so that it can be used again (hence it is "cyclic"). When you run the program, observe that the print outs "Let's play" are triggered only after the barrier is tipped.
import java.util.concurrent.BrokenBarrierException;
import java.util.concurrent.CyclicBarrier;
public class CyclicBarrierCycles {
static CyclicBarrier barrier;
public static void main(String[] args) throws InterruptedException {
barrier = new CyclicBarrier(3);
new Worker().start();
Thread.sleep(1000);
new Worker().start();
Thread.sleep(1000);
new Worker().start();
Thread.sleep(1000);
System.out.println("Barrier automatically resets.");
new Worker().start();
Thread.sleep(1000);
new Worker().start();
Thread.sleep(1000);
new Worker().start();
}
}
class Worker extends Thread {
@Override
public void run() {
try {
CyclicBarrierCycles.barrier.await();
System.out.println("Let's play.");
} catch (InterruptedException e) {
e.printStackTrace();
} catch (BrokenBarrierException e) {
e.printStackTrace();
}
}
}