Currently my workflow with Emacs when I am coding in C or C++ involves three windows. The largest on the right contains the file I am working with. The left is split into
I use emacs on Windows. the compile module is nice, but I wanted compile to be smarter about the compile command line it suggests. It's possible to use "File Variables" to specify compile-command, but I wanted something a little smarter than that. So I wrote a little function to help out. It guesses the compile command to use, to prompt the user with, when running compile.
The guess function looks for a vbproj or csproj or sln file, and if found, it suggests msbuild. Then it looks at the buffer file name, and depending on that, suggests different things. A .wxs file means it's a WIX project, and you likely want to build an MSI, so the guess logic suggests an nmake command for the MSI. If it's a Javascript module, then the suggestion is to run jslint-for-wsh.js to lint the .js file. As a fallback, it suggests nmake.
The code I use looks like this:
(defun cheeso-guess-compile-command ()
"set `compile-command' intelligently depending on the
current buffer, or the contents of the current directory."
(interactive)
(set (make-local-variable 'compile-command)
(cond
((or (file-expand-wildcards "*.csproj" t)
(file-expand-wildcards "*.vcproj" t)
(file-expand-wildcards "*.vbproj" t)
(file-expand-wildcards "*.shfbproj" t)
(file-expand-wildcards "*.sln" t))
"msbuild ")
;; sometimes, not sure why, the buffer-file-name is
;; not set. Can use it only if set.
(buffer-file-name
(let ((filename (file-name-nondirectory buffer-file-name)))
(cond
;; editing a .wxs (WIX Soluition) file
((string-equal (substring buffer-file-name -4) ".wxs")
(concat "nmake "
;; (substring buffer-file-name 0 -4) ;; includes full path
(file-name-sans-extension filename)
".msi" ))
;; a javascript file - run jslint
((string-equal (substring buffer-file-name -3) ".js")
(concat (getenv "windir")
"\\system32\\cscript.exe c:\\users\\cheeso\\bin\\jslint-for-wsh.js "
filename))
;; something else - do a typical .exe build
(t
(concat "nmake "
(file-name-sans-extension filename)
".exe")))))
(t
"nmake "))))
(defun cheeso-invoke-compile-interactively ()
"fn to wrap the `compile' function. This simply
checks to see if `compile-command' has been previously set, and
if not, invokes `cheeso-guess-compile-command' to set the value.
Then it invokes the `compile' function, interactively."
(interactive)
(cond
((not (boundp 'cheeso-local-compile-command-has-been-set))
(cheeso-guess-compile-command)
(set (make-local-variable 'cheeso-local-compile-command-has-been-set) t)))
;; local compile command has now been set
(call-interactively 'compile))
;; in lieu of binding to `compile', bind to my monkeypatched function
(global-set-key "\C-x\C-e" 'cheeso-invoke-compile-interactively)
I tried doing this as "before advice" for the compile function but couldn't get it to work satisfactorily. So I defined a new function and bound it to the same keystroke combination I have been using for compile.
EDIT there is now "smarter-compile.el" which takes this idea one step further.