When I hold a key in my game to move my player:
public void MainForm_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Up)
{
Pla
I was looking for solutions to create a small copy of Flappy Bird. Perhaps my decision will help someone. I used the addition of a player position with a variable in timer to simulate gravity. When I press W, I turned off the further reception of the command using bool and simply inverted gravity
private void time_Tick(object sender, EventArgs e)
{
if (bird.Location.Y >= 540)
{
bird.Location = new Point(bird.Location.X, 540);
}
else
{
bird.Location = new Point(bird.Location.X, bird.Location.Y+grav);
}
}
private void Form1_KeyPress(object sender, KeyEventArgs e)
{
if (e.KeyData == Keys.W && press == false)
{
press = true;
grav = -10;
}
return;
}
private void Form1_KeyUp(object sender, KeyEventArgs e)
{
if (e.KeyData == Keys.W && press == true)
{
press = false;
grav = 5;
}
return;
}