Three.js/WebGL: Large spheres appear broken at intersection

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南笙
南笙 2020-11-29 12:37

Let me preface this with saying I\'m very inexperienced with 3D graphics.

Problem

I\'m using Three.js. I have two spheres which (deliberately) collide in m

3条回答
  •  难免孤独
    2020-11-29 13:04

    You could also try using a logarithmic depth buffer:

    renderer = new THREE.WebGLRenderer( { logarithmicDepthBuffer: true } );
    

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