I am trying to make a game and I am trying to render a lot of text. When the text renders, the rest of the text goes off the screen. Is there any easy way to make the text g
Building on previous answers I made a somewhat comprehensive blit text function I can use with a single short command:
def blittext(text, **kwargs):
#blit text into screen, uses defaults and works for multiline strings
fontface = kwargs.get('font', 'PressStart2P-Regular.ttf')
b = kwargs.get('bold', False)
fontsize = kwargs.get('size', 30)
color = kwargs.get('color', (255, 255, 255))
topleft = kwargs.get('topleft',(w/2,h/2))
center = kwargs.get('center')
textsurf = kwargs.get('surface',surface)
maxwidth = kwargs.get('width',w)
try:
myfont = pygame.font.Font('/storage/emulated/0/games/' + fontface, fontsize)
except:
myfont = pygame.font.SysFont(fontface, fontsize, bold=b)
x,y = topleft
charwidth = myfont.size(' ')[0]
charheight = fontsize + 3
if center:
for l in text.splitlines():
mytext = myfont.render(l, False, color)
textrect = mytext.get_rect(center=center)
center = (center[0],center[1]+charheight)
textsurf.blit(mytext,textrect)
else:
for line in text.splitlines():
for word in line.split(' '):
mytext = myfont.render(word, False, color)
textrect = mytext.get_rect(topleft=(x,y))
wordwidth = textrect.width
if x + wordwidth >= maxwidth:
x,y = (topleft[0], y + charheight)
textsurf.blit(mytext,(x,y))
x += charwidth + wordwidth
x,y = (topleft[0], y + charheight)