I have made a simple 2D state change game using Bucky\'s slick Java tutorials, I modified this game and now want to set collisions on the map so that my player can not go th
if(house.getBounds().contains(player.getX(),player.getY()){//do something}
as long as your house and your player rectangles are defined in different classes, java will be able to tell the difference
create a class first that is a base class for dealing with rectangles:
public class Rectanglebase{
public void getBounds(){//write method}
//write other methods you will need to use for both rectangles here
public Rectanglebase{//default constructor}
}//end class definition
now write classes for the house and player:
public class House extends Rectanglebase{
//getBounds() is inherited, so just write stuff to do with the graphics of the house here
}
when you generate the house in your main code, you can make your own:
House house = new House();
then generate the class for the player in a similar way, then construct in in your main code:
Player player = new Player()
house and player are different variables, this is how java will tell the difference between your house and player