I am writing an automated profiling system, to profile different GPU intensive screens in my App. I have been trying to use \'XCode Instruments\' for this, with the \'OpenGL
.trace is actually a folder and it has a zip 1.run.zip in .trace/instruments_data/ and after some folders you will find the zip. Unzip it and you will get 1.run. Not sure how to decode that. Best way is to call - instruments .trace - this will open in instruments with the details.