I\'m trying to implement a custom TableRenderer as described in this tutorial. I\'d like to have the renderer line-wrap each text that is to long for the given cell. The i
Hi I had your same problem but the solution I implemented is inspired by the sample available from the Java Tutorial for drawing multiline text and draws the text on the cell using the text APIs.
http://java.sun.com/docs/books/tutorial/2d/text/drawmulstring.html
import java.awt.Component;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.font.FontRenderContext;
import java.awt.font.LineBreakMeasurer;
import java.awt.font.TextLayout;
import java.text.AttributedCharacterIterator;
import java.text.AttributedString;
import java.text.BreakIterator;
import javax.swing.JTable;
import javax.swing.table.DefaultTableCellRenderer;
import javax.swing.table.TableCellRenderer;
public class MultilineTableCell
implements TableCellRenderer {
class CellArea extends DefaultTableCellRenderer {
/**
*
*/
private static final long serialVersionUID = 1L;
private String text;
protected int rowIndex;
protected int columnIndex;
protected JTable table;
protected Font font;
private int paragraphStart,paragraphEnd;
private LineBreakMeasurer lineMeasurer;
public CellArea(String s, JTable tab, int row, int column,boolean isSelected) {
text = s;
rowIndex = row;
columnIndex = column;
table = tab;
font = table.getFont();
if (isSelected) {
setForeground(table.getSelectionForeground());
setBackground(table.getSelectionBackground());
}
}
public void paintComponent(Graphics gr) {
super.paintComponent(gr);
if ( text != null && !text.isEmpty() ) {
Graphics2D g = (Graphics2D) gr;
if (lineMeasurer == null) {
AttributedCharacterIterator paragraph = new AttributedString(text).getIterator();
paragraphStart = paragraph.getBeginIndex();
paragraphEnd = paragraph.getEndIndex();
FontRenderContext frc = g.getFontRenderContext();
lineMeasurer = new LineBreakMeasurer(paragraph,BreakIterator.getWordInstance(), frc);
}
float breakWidth = (float)table.getColumnModel().getColumn(columnIndex).getWidth();
float drawPosY = 0;
// Set position to the index of the first character in the paragraph.
lineMeasurer.setPosition(paragraphStart);
// Get lines until the entire paragraph has been displayed.
while (lineMeasurer.getPosition() < paragraphEnd) {
// Retrieve next layout. A cleverer program would also cache
// these layouts until the component is re-sized.
TextLayout layout = lineMeasurer.nextLayout(breakWidth);
// Compute pen x position. If the paragraph is right-to-left we
// will align the TextLayouts to the right edge of the panel.
// Note: this won't occur for the English text in this sample.
// Note: drawPosX is always where the LEFT of the text is placed.
float drawPosX = layout.isLeftToRight()
? 0 : breakWidth - layout.getAdvance();
// Move y-coordinate by the ascent of the layout.
drawPosY += layout.getAscent();
// Draw the TextLayout at (drawPosX, drawPosY).
layout.draw(g, drawPosX, drawPosY);
// Move y-coordinate in preparation for next layout.
drawPosY += layout.getDescent() + layout.getLeading();
}
table.setRowHeight(rowIndex,(int) drawPosY);
}
}
}
public Component getTableCellRendererComponent(
JTable table, Object value,boolean isSelected, boolean hasFocus, int row,int column
)
{
CellArea area = new CellArea(value.toString(),table,row,column,isSelected);
return area;
}
}
It resizes row heigth too but it does it well only when this renderer is used for a single column.
And this is the way I used to invoke it for render my table.
final int wordWrapColumnIndex = ...;
myTable = new JTable() {
public TableCellRenderer getCellRenderer(int row, int column) {
if (column == wordWrapColumnIndex ) {
return wordWrapRenderer;
}
else {
return super.getCellRenderer(row, column);
}
}
};