Consider these classes.
class Base
{
...
};
class Derived : public Base
{
...
};
this function
void BaseFoo( std::ve
one option is to use a template
template
void BaseFoo( const std::vector& vec)
{
...
}
The drawback is that the implementation has to be in the header and you will get a little code bloat. You will wind up with different functions being instantiated for each type, but the code stays the same. Depending on the use case it's a quick and dirty solution.
Edit, I should note the reason we need a template here is because we are trying to write the same code for unrelated types as noted by several other posters. Templates allow you do solve these exact problems. I also updated it to use a const reference. You should also pass "heavy" objects like a vector by const reference when you don't need a copy, which is basically always.