I just read on MDN that one of the quirks of JS\'s handling of numbers due to everything being \"double-precision 64-bit format IEEE 754 values\" is that when you d
There are libraries that seek to solve this problem but if you don't want to include one of those (or can't for some reason, like working inside a GTM variable) then you can use this little function I wrote:
Usage:
var a = 194.1193;
var b = 159;
a - b; // returns 35.11930000000001
doDecimalSafeMath(a, '-', b); // returns 35.1193
Here's the function:
function doDecimalSafeMath(a, operation, b, precision) {
function decimalLength(numStr) {
var pieces = numStr.toString().split(".");
if(!pieces[1]) return 0;
return pieces[1].length;
}
// Figure out what we need to multiply by to make everything a whole number
precision = precision || Math.pow(10, Math.max(decimalLength(a), decimalLength(b)));
a = a*precision;
b = b*precision;
// Figure out which operation to perform.
var operator;
switch(operation.toLowerCase()) {
case '-':
operator = function(a,b) { return a - b; }
break;
case '+':
operator = function(a,b) { return a + b; }
break;
case '*':
case 'x':
precision = precision*precision;
operator = function(a,b) { return a * b; }
break;
case '÷':
case '/':
precision = 1;
operator = function(a,b) { return a / b; }
break;
// Let us pass in a function to perform other operations.
default:
operator = operation;
}
var result = operator(a,b);
// Remove our multiplier to put the decimal back.
return result/precision;
}