In C# / .NET you can do something like this:
someThing.text = \"blah\";
String blah = someThing.text;
However, the above code does not actu
#include
#include
using namespace std;
// ------------------------------------------------------------------
#define PROPERTY_GET_SET(CLASS, NAME, TYPE) GetSetProperty NAME() { return GetSetProperty(this, &CLASS::get_##NAME, &CLASS::set_##NAME); }
#define PROPERTY_GET(CLASS, NAME, TYPE) GetProperty NAME() { return GetProperty(this, &CLASS::get_##NAME); }
#define PROPERTY_SET(CLASS, NAME, TYPE) SetProperty NAME() { return SetProperty(this, &CLASS::set_##NAME); }
template
struct GetSetProperty {
typedef TYPE (CLASS::*Getter_t)() const;
typedef void (CLASS::*Setter_t)(TYPE);
GetSetProperty(CLASS* instance, Getter_t getter, Setter_t setter) : m_instance(instance), m_getter(getter), m_setter(setter) {}
operator TYPE() const { return (this->m_instance->*this->m_getter)(); }
GetSetProperty& operator=(TYPE value) { (this->m_instance->*this->m_setter)(value); return *this; }
CLASS* const m_instance;
const Getter_t m_getter;
const Setter_t m_setter;
};
template
struct GetProperty {
typedef TYPE (CLASS::*Getter_t)() const;
GetProperty(CLASS* instance, Getter_t getter) : m_instance(instance), m_getter(getter) {}
operator TYPE() const { return (this->m_instance->*this->m_getter)(); }
CLASS* const m_instance;
const Getter_t m_getter;
};
template
struct SetProperty {
typedef void (CLASS::*Setter_t)(TYPE);
SetProperty(CLASS* instance, Setter_t setter) : m_instance(instance), m_setter(setter) {}
SetProperty& operator=(TYPE value) { (this->m_instance->*this->m_setter)(value); return *this; }
CLASS* const m_instance;
const Setter_t m_setter;
};
template
ostream& operator<<(ostream& ostr, const GetSetProperty& p) { ostr << (p.m_instance->*p.m_getter)(); return ostr; }
template
ostream& operator<<(ostream& ostr, const GetProperty& p) { ostr << (p.m_instance->*p.m_getter)(); return ostr; }
// ------------------------------------------------------------------
class Dummy
{
public:
Dummy() : m_value1(42) {}
PROPERTY_GET_SET(Dummy, Value1, int);
PROPERTY_GET_SET(Dummy, Value2, const string&);
protected:
virtual int get_Value1() const { return this->m_value1; }
virtual void set_Value1(int value) { this->m_value1 = value; }
virtual const string& get_Value2() const { return this->m_value2; }
virtual void set_Value2(const string& value) { this->m_value2 = value; }
private:
int m_value1;
string m_value2;
};
int main(int argc, char* argv[]) {
Dummy d;
cout << d.Value1() << endl;
d.Value1() = 3;
cout << d.Value1() << endl;
cout << d.Value2() << endl;
d.Value2() = "test";
cout << d.Value2() << endl;
return 0;
}
// ------------------------------------------------------------------