I want to query the orientation the iPhone is currently in. Using
[UIDevice currentDevice].orientation
works as long as the device isn\'t
Here is an example of detect device rotation and return UIDeviceOrientation. This solution using CoreMotion and works in all cases.
Example
let orientationManager = APOrientationManager()
orientationManager.delegate = self
/// start detect rotation
orientationManager.startMeasuring()
/// get current interface orientation
let orientation = orientationManager.currentInterfaceOrientation()
print(orientation.rawValue)
/// stop detect rotation
orientationManager.stopMeasuring()
orientationManager.delegate = nil
conform delegate
extension ViewController: APOrientationManagerDelegate {
func didChange(deviceOrientation: UIDeviceOrientation) {
/// update UI in main thread
}
}
APOrientationManager.swift
import Foundation
import CoreMotion
import AVFoundation
import UIKit
protocol APOrientationManagerDelegate: class {
func didChange(deviceOrientation: UIDeviceOrientation)
}
class APOrientationManager {
private let motionManager = CMMotionManager()
private let queue = OperationQueue()
private var deviceOrientation: UIDeviceOrientation = .unknown
weak var delegate: APOrientationManagerDelegate?
init() {
motionManager.accelerometerUpdateInterval = 1.0
motionManager.deviceMotionUpdateInterval = 1.0
motionManager.gyroUpdateInterval = 1.0
motionManager.magnetometerUpdateInterval = 1.0
}
func startMeasuring() {
guard motionManager.isDeviceMotionAvailable else {
return
}
motionManager.startAccelerometerUpdates(to: queue) { [weak self] (accelerometerData, error) in
guard let strongSelf = self else {
return
}
guard let accelerometerData = accelerometerData else {
return
}
let acceleration = accelerometerData.acceleration
let xx = -acceleration.x
let yy = acceleration.y
let z = acceleration.z
let angle = atan2(yy, xx)
var deviceOrientation = strongSelf.deviceOrientation
let absoluteZ = fabs(z)
if deviceOrientation == .faceUp || deviceOrientation == .faceDown {
if absoluteZ < 0.845 {
if angle < -2.6 {
deviceOrientation = .landscapeRight
} else if angle > -2.05 && angle < -1.1 {
deviceOrientation = .portrait
} else if angle > -0.48 && angle < 0.48 {
deviceOrientation = .landscapeLeft
} else if angle > 1.08 && angle < 2.08 {
deviceOrientation = .portraitUpsideDown
}
} else if z < 0 {
deviceOrientation = .faceUp
} else if z > 0 {
deviceOrientation = .faceDown
}
} else {
if z > 0.875 {
deviceOrientation = .faceDown
} else if z < -0.875 {
deviceOrientation = .faceUp
} else {
switch deviceOrientation {
case .landscapeLeft:
if angle < -1.07 {
deviceOrientation = .portrait
}
if angle > 1.08 {
deviceOrientation = .portraitUpsideDown
}
case .landscapeRight:
if angle < 0 && angle > -2.05 {
deviceOrientation = .portrait
}
if angle > 0 && angle < 2.05 {
deviceOrientation = .portraitUpsideDown
}
case .portraitUpsideDown:
if angle > 2.66 {
deviceOrientation = .landscapeRight
}
if angle < 0.48 {
deviceOrientation = .landscapeLeft
}
case .portrait:
if angle > -0.47 {
deviceOrientation = .landscapeLeft
}
if angle < -2.64 {
deviceOrientation = .landscapeRight
}
default:
if angle > -0.47 {
deviceOrientation = .landscapeLeft
}
if angle < -2.64 {
deviceOrientation = .landscapeRight
}
}
}
}
if strongSelf.deviceOrientation != deviceOrientation {
strongSelf.deviceOrientation = deviceOrientation
strongSelf.delegate?.didChange(deviceOrientation: deviceOrientation)
}
}
}
func stopMeasuring() {
motionManager.stopAccelerometerUpdates()
}
func currentInterfaceOrientation() -> AVCaptureVideoOrientation {
switch deviceOrientation {
case .portrait:
return .portrait
case .landscapeRight:
return .landscapeLeft
case .landscapeLeft:
return .landscapeRight
case .portraitUpsideDown:
return .portraitUpsideDown
default:
return .portrait
}
}
}