Can we use scale gesture detector for pinch zoom in Android?

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梦毁少年i
梦毁少年i 2020-11-29 02:11

Can we use scale gesture detector for pinch zoom in Android?

6条回答
  •  天涯浪人
    2020-11-29 02:23

    You can create a reusable class that implements OnTouchListener to accomplish this.

    public class MyScaleGestures implements OnTouchListener, OnScaleGestureListener {       
        private View view;
        private ScaleGestureDetector gestureScale;
        private float scaleFactor = 1;  
        private boolean inScale = false;
    
        public MyScaleGestures (Context c){ gestureScale = new ScaleGestureDetector(c, this); }
    
        @Override
        public boolean onTouch(View view, MotionEvent event) {
            this.view = view; 
            gestureScale.onTouchEvent(event);
            return true;
        }   
    
        @Override
        public boolean onScale(ScaleGestureDetector detector) {
            scaleFactor *= detector.getScaleFactor();
            scaleFactor = (scaleFactor < 1 ? 1 : scaleFactor); // prevent our view from becoming too small //
            scaleFactor = ((float)((int)(scaleFactor * 100))) / 100; // Change precision to help with jitter when user just rests their fingers //
            view.setScaleX(scaleFactor);
            view.setScaleY(scaleFactor);
            return true;
        }
    
        @Override
        public boolean onScaleBegin(ScaleGestureDetector detector) {
            inScale = true;
            return true;
        }
    
        @Override
        public void onScaleEnd(ScaleGestureDetector detector) { inScale = false; }
    }
    

    Then assign it as your View's OnTouchListener like so.

    myView.setOnTouchListener(new MyScaleGestures(context));
    

    If you want to add a scrolling ability to the View you will need to implement onScroll from the OnGestureListener interface. You can add this override to the MyScaleGestures class to accomplish this.

    @Override
    public boolean onScroll(MotionEvent event1, MotionEvent event2, float x, float y) {
        float newX = view.getX();
        float newY = view.getY();
        if(!inScale){
            newX -= x;
            newY -= y;
        }
        WindowManager wm = (WindowManager) view.getContext().getSystemService(Context.WINDOW_SERVICE);
        Display d = wm.getDefaultDisplay();
        Point p = new Point();
        d.getSize(p);
    
        if (newX > (view.getWidth() * scaleFactor - p.x) / 2){
            newX = (view.getWidth() * scaleFactor - p.x) / 2;
        } else if (newX < -((view.getWidth() * scaleFactor - p.x) / 2)){
            newX = -((view.getWidth() * scaleFactor - p.x) / 2);
        }
    
        if (newY > (view.getHeight() * scaleFactor - p.y) / 2){
            newY = (view.getHeight() * scaleFactor - p.y) / 2;
        } else if (newY < -((view.getHeight() * scaleFactor - p.y) / 2)){
            newY = -((view.getHeight() * scaleFactor - p.y) / 2);
        }
    
        view.setX(newX);
        view.setY(newY);
    
        return true;
    }
    

    The end result of doing all of the above will give you class like this one:

    public class StandardGestures implements OnTouchListener, OnGestureListener, OnDoubleTapListener, OnScaleGestureListener {
        private View view;
        private GestureDetector gesture;
        private ScaleGestureDetector gestureScale;
        private float scaleFactor = 1;
        private boolean inScale;
    
        public StandardGestures(Context c){
            gesture = new GestureDetector(c, this);
            gestureScale = new ScaleGestureDetector(c, this);
        }
    
        @Override
        public boolean onTouch(View view, MotionEvent event) {
            this.view = view;
            gesture.onTouchEvent(event);
            gestureScale.onTouchEvent(event);
            return true;
        }
    
        @Override
        public boolean onDown(MotionEvent event) {
            return true;
        }
    
        @Override
        public boolean onFling(MotionEvent event1, MotionEvent event2, float x, float y) {
            return true;
        }
    
        @Override
        public void onLongPress(MotionEvent event) {
        }
    
        @Override
        public boolean onScroll(MotionEvent event1, MotionEvent event2, float x, float y) {
            float newX = view.getX();
            float newY = view.getY();
            if(!inScale){
                newX -= x;
                newY -= y;
            }
            WindowManager wm = (WindowManager) view.getContext().getSystemService(Context.WINDOW_SERVICE);
            Display d = wm.getDefaultDisplay();
            Point p = new Point();
            d.getSize(p);
    
            if (newX > (view.getWidth() * scaleFactor - p.x) / 2){
                newX = (view.getWidth() * scaleFactor - p.x) / 2;
            } else if (newX < -((view.getWidth() * scaleFactor - p.x) / 2)){
                newX = -((view.getWidth() * scaleFactor - p.x) / 2);
            }
    
            if (newY > (view.getHeight() * scaleFactor - p.y) / 2){
                newY = (view.getHeight() * scaleFactor - p.y) / 2;
            } else if (newY < -((view.getHeight() * scaleFactor - p.y) / 2)){
                newY = -((view.getHeight() * scaleFactor - p.y) / 2);
            }
    
            view.setX(newX);
            view.setY(newY);
    
            return true;
        }
    
        @Override
        public void onShowPress(MotionEvent event) {
        }
    
        @Override
        public boolean onSingleTapUp(MotionEvent event) {
            return true;
        }
    
        @Override
        public boolean onDoubleTap(MotionEvent event) {
            view.setVisibility(View.GONE);
            return true;
        }
    
        @Override
        public boolean onDoubleTapEvent(MotionEvent event) {
            return true;
        }
    
        @Override
        public boolean onSingleTapConfirmed(MotionEvent event) {
            return true;
        }
    
        @Override
        public boolean onScale(ScaleGestureDetector detector) {
    
            scaleFactor *= detector.getScaleFactor();
            scaleFactor = scaleFactor < 1 ? 1 : scaleFactor; // prevent our image from becoming too small
            scaleFactor = (float) (int) (scaleFactor * 100) / 100; // Change precision to help with jitter when user just rests their fingers //
            view.setScaleX(scaleFactor);
            view.setScaleY(scaleFactor);
            onScroll(null, null, 0, 0); // call scroll to make sure our bounds are still ok //
            return true;
        }
    
        @Override
        public boolean onScaleBegin(ScaleGestureDetector detector) {
            inScale = true;
            return true;
        }
    
        @Override
        public void onScaleEnd(ScaleGestureDetector detector) {
            inScale = false;
            onScroll(null, null, 0, 0); // call scroll to make sure our bounds are still ok //
        }
    }
    

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