I\'m creating a Vector class, which can basically hold three numerical values. However, a lot of operations can be done on such a vector - e.g. getting the magnitude, adding
ECMA 6 http://es6-features.org/#BaseClassAccess
class Shape {
…
toString () {
return `Shape(${this.id})`
}
}
class Rectangle extends Shape {
constructor (id, x, y, width, height) {
super(id, x, y)
…
}
toString () {
return "Rectangle > " + super.toString()
}
}
class Circle extends Shape {
constructor (id, x, y, radius) {
super(id, x, y)
…
}
toString () {
return "Circle > " + super.toString()
}
}
ECMA 5
var Shape = function (id, x, y) {
…
};
Shape.prototype.toString = function (x, y) {
return "Shape(" + this.id + ")"
};
var Rectangle = function (id, x, y, width, height) {
Shape.call(this, id, x, y);
…
};
Rectangle.prototype.toString = function () {
return "Rectangle > " + Shape.prototype.toString.call(this);
};
var Circle = function (id, x, y, radius) {
Shape.call(this, id, x, y);
…
};
Circle.prototype.toString = function () {
return "Circle > " + Shape.prototype.toString.call(this);
};