I\'m creating a color object using the following code.
curView.backgroundColor = [[UIColor alloc] initWithHue:229 saturation:40 brightness:75 alpha:1];
SWIFT 3 & 4
I found that cgColor.components would not always return 4 color values, so I changed this so it gets them from a CIColor wrapper
extension UIColor {
var redValue: CGFloat{ return CIColor(color: self).red }
var greenValue: CGFloat{ return CIColor(color: self).green }
var blueValue: CGFloat{ return CIColor(color: self).blue }
var alphaValue: CGFloat{ return CIColor(color: self).alpha }
}
SWIFT 2
extension UIColor {
var red: CGFloat{ return CGColorGetComponents(self.CGColor)[0] }
var green: CGFloat{ return CGColorGetComponents(self.CGColor)[1] }
var blue: CGFloat{ return CGColorGetComponents(self.CGColor)[2] }
var alpha: CGFloat{ return CGColorGetComponents(self.CGColor)[3] }
}
It's not the most efficient way so I wouldn't go using this where a view will be constantly re-drawn.