For a game I am developing I need an algorithm that can calculate intersections. I have solved the problem, but the way I have done it is really nasty and I am hoping someon
float x12 = x1 - x2;
float x34 = x3 - x4;
float y12 = y1 - y2;
float y34 = y3 - y4;
float c = x12 * y34 - y12 * x34;
if (fabs(c) < 0.01)
{
// No intersection
return false;
}
else
{
// Intersection
float a = x1 * y2 - y1 * x2;
float b = x3 * y4 - y3 * x4;
float x = (a * x34 - b * x12) / c;
float y = (a * y34 - b * y12) / c;
return true;
}
Formulas taken from:
Line-line intersection - Wikipedia