I\'m trying to figure out a simple to draw some text in OpenGL. My research has shown its a fairly complex task. It involves creating (or generating at runtime) a font atl
Use the "musings" font library:
http://www.themusingsofalostprogrammer.com/2010/01/how-to-do-font-rendering-in-opengl-on.html
Font font("Verdena");
font.print("Hello World!", x, y, z);
Easy :)
It comes with unicode support, loads glyphs "on-demand", and even has a way to output variables
font.print(x, y, z) << "fps: " << fps;