I\'m trying to figure out a simple to draw some text in OpenGL. My research has shown its a fairly complex task. It involves creating (or generating at runtime) a font atl
Thanks for that method. It saved me some time.
There were a couple things I had to change though. The glBlendFunc call needed to be:
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_ALPHA)
And secondly, the text appeared to be drawing into a single point. The CGRectMake call is creating a 1x1 rectangle, unless I'm reading that incorrectly.