I\'m trying to add a canvas over another canvas – how can I make this function wait to start until the first canvas is created?
function PaintObject(brush) {
Just use setTimeOut with recursion:
waitUntilElementIsPresent(callback: () => void): void {
if (!this.methodToCheckIfElementIsPresent()) {
setTimeout(() => this.waitUntilElementIsPresent(callback), 500);
return;
}
callback();
}
Usage:
this.waitUntilElementIsPresent(() => console.log('Element is present!'));
You can limit amount of attempts, so an error will be thrown when the element is not present after the limit:
waitUntilElementIsPresent(callback: () => void, attempt: number = 0): void {
const maxAttempts = 10;
if (!this.methodToCheckIfElementIsPresent()) {
attempt++;
setTimeout(() => this.waitUntilElementIsPresent(callback, attempt), 500);
return;
} else if (attempt >= maxAttempts) {
return;
}
callback();
}