How can you do anything useful without mutable state?

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栀梦
栀梦 2020-11-28 17:12

I\'ve been reading a lot of stuff about functional programming lately, and I can understand most of it, but the one thing I just can\'t wrap my head around is stateless codi

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  •  难免孤独
    2020-11-28 17:53

    For highly interactive applications such as games, Functional Reactive Programming is your friend: if you can formulate the properties of your game's world as time-varying values (and/or event streams), you are ready! These formulae will be sometimes even more natural and intent-revealing than mutating a state, e.g. for a moving ball, you can directly use the well-known law x = v * t. And what's better, the game's rules written such way compose better than object-oriented abstractions. For example, in this case, the ball's speed can be also a time-varying value, which depends on the event stream consisting of the ball's collisions. For more concrete design considerations, see Making Games in Elm.

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