I know that the C# Random class does not make \"true random\" numbers, but I\'m coming up with an issue with this code:
public void autoAttack(enemy theE
if you generate random numbers in loop it will probably wont be random. because random numbers are basically created internally on current system time. So place this code in the loop:
Thread.Sleep(10);
So the system will go to sleep for 10 m sec. And you will get new fresh random number. Its a guaranteed solution. But this will also effect to performance of the system.