I\'m drawing an image onto a canvas using drawImage
. It\'s a PNG that is surrounded by transparent pixels, like this:
I was looking for a way to do this and it seems there are only laborious solutions.
I came up with a little workaround using shadows and a loop to display them all around the image:
// Shadow color and blur
// To get a blurry effect use rgba() with a low opacity as it will be overlaid
context.shadowColor = "red";
context.shadowBlur = 0;
// X offset loop
for(var x = -2; x <= 2; x++){
// Y offset loop
for(var y = -2; y <= 2; y++){
// Set shadow offset
context.shadowOffsetX = x;
context.shadowOffsetY = y;
// Draw image with shadow
context.drawImage(img, left, top, width, height);
}
}