How do I handle key presses and key up events in the windows message loop? I need to be able to call two functions OnKeyUp(char c); and OnKeyDown(char c);
Use char c = MapVirtualKey(param,MAPVK_VK_TO_CHAR); to convert virtual key codes to char, and process WM_KEYUP and WM_KEYDOWN and their wParams.
if (PeekMessage (&mssg, hwnd, 0, 0, PM_REMOVE))
{
switch (mssg.message)
{
case WM_QUIT:
PostQuitMessage (0);
notdone = false;
quit = true;
break;
case WM_KEYDOWN:
WPARAM param = mssg.wParam;
char c = MapVirtualKey (param, MAPVK_VK_TO_CHAR);
this->p->Input ()->Keyboard ()->Listeners ()->OnKeyDown (c);
break;
case WM_KEYUP:
WPARAM param = mssg.wParam;
char c = MapVirtualKey (param, MAPVK_VK_TO_CHAR);
this->p->Input ()->Keyboard ()->Listeners ()->OnKeyUp (c);
break;
}
// dispatch the message
TranslateMessage (&mssg);
DispatchMessage (&mssg);
}