I have updated iPad Air to 7.1 and Xcode to 5.1. Xcode wanted to update my project to recommended settings, I agreed.
After that my game began crashing in a couple o
You can call this method before you dealloc (or present new scene) the SKShapeNodes
- (void)cleanUpChildrenAndRemove:(SKNode*)node {
for (SKNode *child in node.children) {
[self cleanUpChildrenAndRemove:child];
}
[node removeFromParent];
}
I had the same problem but that solved it. My original question:
SKShapeNode producing crash sometimes on dealloc EXC_BAD_ACCESS