I have updated iPad Air to 7.1 and Xcode to 5.1. Xcode wanted to update my project to recommended settings, I agreed.
After that my game began crashing in a couple o
It seems to only happen on iOS 7.1. Not sure if it is an Apple bug, but this seems to fix it:
- (void)removeFromParent { [self.aShapeNode removeFromParent]; self.aShapeNode = nil; [super removeFromParent]; }