Has anyone tried using a svg to canvas library when creating d3.js visualizations? I\'ve tried to use canvg.js and d3.js to convert svg to canvas from within an android 2.3
The answer by @ace is very good, however it doesn't handle the case of external CSS stylesheets. My example below will automatically style the generated image exactly how the original SVG looks, even if it's pulling styles form separate stylesheets.
// when called, will open a new tab with the SVG
// which can then be right-clicked and 'save as...'
function saveSVG(){
// get styles from all required stylesheets
// http://www.coffeegnome.net/converting-svg-to-png-with-canvg/
var style = "\n";
var requiredSheets = ['phylogram_d3.css', 'open_sans.css']; // list of required CSS
for (var i=0; i ');
};
And, to be complete, the button that calls the function:
// save button
d3.select('body')
.append("button")
.on("click",saveSVG)
.attr('class', 'btn btn-success')