I have all kinds of resources that rely on javascript random numbers. However, I\'ve been seeing a lot of problems where random isn\'t so random because of the way I\'m gene
While looking for an alternative for Math.random I stumbled on this question.
While those are valid answers, the solution that worked for me was simply using Math.random twice.
And use a modulus on the decimals of the float.
Basically to increase the randomness.
Maybe it might be usefull for some who were guided by google to this question.
Here's a snippet with the function, and one that runs it a million times.
function rand(min, max){
return (Math.floor(Math.pow(10,14)*Math.random()*Math.random())%(max-min+1))+min;
}
// testing rand
function rollRands(min, max, rolls) {
let roll = 0, n = 0;
let counts = {};
for(let i = min; i <= max; i++){
counts[i]=0
}
while (roll < rolls){
roll++;
counts[rand(min,max)]++;
}
return counts;
}
console.log(rollRands(36, 42, 1000000));