I have all kinds of resources that rely on javascript random numbers. However, I\'ve been seeing a lot of problems where random isn\'t so random because of the way I\'m gene
you can generate a pool of random numbers just by requesting some data asynchronously because performance.now() gives you time precision up to microseconds. Then use the response time as a salt in a randomising algorithm,
var randomNumbers = [];
for(var i = 0; i < 10; i++) {
setTimeout(function () {
var timeStart = performance.now();
xhttp = new XMLHttpRequest();
xhttp.open('GET', 'https://cdn.polyfill.io/v2/polyfill.min.js?rand=' + Math.random(), true);
xhttp.onload = function () {
var timeEnd = performance.now() - timeStart;
var rNumber = parseInt(timeEnd.toString().replace('.', ''));
randomNumbers.push(rNumber)
};
xhttp.send();
}, i * 10);
}
There are many factors that will affect this time:
It's not good to generate millions of numbers this way but a few. Maybe concatenate a few results to get a good, long random number.