For example, does an operator exist to handle this?
float Result, Number1, Number2; Number1 = 2; Number2 = 2; Result = Number1 (operator) Number2; <
float Result, Number1, Number2; Number1 = 2; Number2 = 2; Result = Number1 (operator) Number2;
I'm surprised no one has mentioned this, but for the simple (and probably most encountered) case of squaring, you just multiply by itself.
float someNumber; float result = someNumber * someNumber;