For example, does an operator exist to handle this?
float Result, Number1, Number2; Number1 = 2; Number2 = 2; Result = Number1 (operator) Number2; <
float Result, Number1, Number2; Number1 = 2; Number2 = 2; Result = Number1 (operator) Number2;
I stumbled on this post looking to use scientific notation in my code, I used
4.95*Math.Pow(10,-10);
But afterwards I found out you can do
4.95E-10;
Just thought I would add this for anyone in a similar situation that I was in.