Using this tutorial here: http://www.musicalgeometry.com/?p=1297 I have created a custom overlay and image capture with AVCaptureSession.
I am attemptin
Based on previous answers I made my own version with some validations and one specific change, the current camera input might not be the first object of the capture session's inputs, so I changed this:
//Remove existing input
AVCaptureInput* currentCameraInput = [self.captureSession.inputs objectAtIndex:0];
[self.captureSession removeInput:currentCameraInput];
To this (removing all video type inputs):
for (AVCaptureDeviceInput *input in self.captureSession.inputs) {
if ([input.device hasMediaType:AVMediaTypeVideo]) {
[self.captureSession removeInput:input];
break;
}
}
Here's the entire code:
if (!self.captureSession) return;
[self.captureSession beginConfiguration];
AVCaptureDeviceInput *currentCameraInput;
// Remove current (video) input
for (AVCaptureDeviceInput *input in self.captureSession.inputs) {
if ([input.device hasMediaType:AVMediaTypeVideo]) {
[self.captureSession removeInput:input];
currentCameraInput = input;
break;
}
}
if (!currentCameraInput) return;
// Switch device position
AVCaptureDevicePosition captureDevicePosition = AVCaptureDevicePositionUnspecified;
if (currentCameraInput.device.position == AVCaptureDevicePositionBack) {
captureDevicePosition = AVCaptureDevicePositionFront;
} else {
captureDevicePosition = AVCaptureDevicePositionBack;
}
// Select new camera
AVCaptureDevice *newCamera;
NSArray *devices = [AVCaptureDevice devicesWithMediaType:AVMediaTypeVideo];
for (AVCaptureDevice *captureDevice in devices) {
if (captureDevice.position == captureDevicePosition) {
newCamera = captureDevice;
}
}
if (!newCamera) return;
// Add new camera input
NSError *error;
AVCaptureDeviceInput *newVideoInput = [[AVCaptureDeviceInput alloc] initWithDevice:newCamera error:&error];
if (!error && [self.captureSession canAddInput:newVideoInput]) {
[self.captureSession addInput:newVideoInput];
}
[self.captureSession commitConfiguration];