I\'m listening to a hardware event message, but I need to debounce it to avoid too many queries.
This is an hardware event that sends the machine status and I have t
Recently I was doing some maintenance on an application that was targeting an older version of the .NET framework (v3.5).
I couldn't use Reactive Extensions nor Task Parallel Library, but I needed a nice, clean, consistent way of debouncing events. Here's what I came up with:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
namespace MyApplication
{
public class Debouncer : IDisposable
{
readonly TimeSpan _ts;
readonly Action _action;
readonly HashSet _resets = new HashSet();
readonly object _mutex = new object();
public Debouncer(TimeSpan timespan, Action action)
{
_ts = timespan;
_action = action;
}
public void Invoke()
{
var thisReset = new ManualResetEvent(false);
lock (_mutex)
{
while (_resets.Count > 0)
{
var otherReset = _resets.First();
_resets.Remove(otherReset);
otherReset.Set();
}
_resets.Add(thisReset);
}
ThreadPool.QueueUserWorkItem(_ =>
{
try
{
if (!thisReset.WaitOne(_ts))
{
_action();
}
}
finally
{
lock (_mutex)
{
using (thisReset)
_resets.Remove(thisReset);
}
}
});
}
public void Dispose()
{
lock (_mutex)
{
while (_resets.Count > 0)
{
var reset = _resets.First();
_resets.Remove(reset);
reset.Set();
}
}
}
}
}
Here's an example of using it in a windows form that has a search text box:
public partial class Example : Form
{
private readonly Debouncer _searchDebouncer;
public Example()
{
InitializeComponent();
_searchDebouncer = new Debouncer(TimeSpan.FromSeconds(.75), Search);
txtSearchText.TextChanged += txtSearchText_TextChanged;
}
private void txtSearchText_TextChanged(object sender, EventArgs e)
{
_searchDebouncer.Invoke();
}
private void Search()
{
if (InvokeRequired)
{
Invoke((Action)Search);
return;
}
if (!string.IsNullOrEmpty(txtSearchText.Text))
{
// Search here
}
}
}