I have a pretty complex data structure in my app, which I need to manipulate. I am trying to keep track of how many types of bugs a player has in thier garden. There are te
You can use this extension:
extension Dictionary {
/// - Description
/// - The function will return a value on given keypath
/// - if Dictionary is ["team": ["name": "KNR"]] the to fetch team name pass keypath: team.name
/// - If you will pass "team" in keypath it will return team object
/// - Parameter keyPath: keys joined using '.' such as "key1.key2.key3"
func valueForKeyPath (_ keyPath: String) -> T? {
let array = keyPath.components(separatedBy: ".")
return value(array, self) as? T
}
/// - Description:"
/// - The function will return a value on given keypath. It keep calling recursively until reach to the keypath. Here are few sample:
/// - if Dictionary is ["team": ["name": "KNR"]] the to fetch team name pass keypath: team.name
/// - If you will pass "team" in keypath it will return team object
/// - Parameters:
/// - keys: array of keys in a keypath
/// - dictionary: The dictionary in which value need to find
private func value(_ keys: [String], _ dictionary: Any?) -> Any? {
guard let dictionary = dictionary as? [String: Any], !keys.isEmpty else {
return nil
}
if keys.count == 1 {
return dictionary[keys[0]]
}
return value(Array(keys.suffix(keys.count - 1)), dictionary[keys[0]])
}
}
Usage:
let dictionary = ["values" : ["intValue": 3]]
let value: Int = dictionary.valueForKeyPath("values.intValue")