My application spawns loads of different small worker threads via ThreadPool.QueueUserWorkItem which I keep track of via multiple ManualResetEvent
protected void WaitAllExt(WaitHandle[] waitHandles)
{
//workaround for limitation of WaitHandle.WaitAll by <=64 wait handles
const int waitAllArrayLimit = 64;
var prevEndInd = -1;
while (prevEndInd < waitHandles.Length - 1)
{
var stInd = prevEndInd + 1;
var eInd = stInd + waitAllArrayLimit - 1;
if (eInd > waitHandles.Length - 1)
{
eInd = waitHandles.Length - 1;
}
prevEndInd = eInd;
//do wait
var whSubarray = waitHandles.Skip(stInd).Take(eInd - stInd + 1).ToArray();
WaitHandle.WaitAll(whSubarray);
}
}