Suppose I\'m writing a couple of files to disk, between 2MB and 5GB. What are sensible buffer values for the FileStream ?
Is it sensible to work with buffersizes of
A quick little benchmark based on the document referenced shows no increase in performance on my system greater than 128KB buffer size. Your mileage may vary, feel free to use the below.
Stopwatch sw = new Stopwatch();
Random rand = new Random(); // seed a random number generator
int numberOfBytes = 2 << 22; //8,192KB File
byte nextByte;
for (int i = 1; i <= 28; i++) //Limited loop to 28 to prevent out of memory
{
sw.Start();
using (FileStream fs = new FileStream(
String.Format(@"C:\TEMP\TEST{0}.DAT", i), // name of file
FileMode.Create, // create or overwrite existing file
FileAccess.Write, // write-only access
FileShare.None, // no sharing
2 << i, // block transfer of i=18 -> size = 256 KB
FileOptions.None))
{
for (int j = 0; j < numberOfBytes; j++)
{
nextByte = (byte)(rand.Next() % 256); // generate a random byte
fs.WriteByte(nextByte); // write it
}
}
sw.Stop();
Console.WriteLine(String.Format("Buffer is 2 << {0} Elapsed: {1}", i, sw.Elapsed));
sw.Reset();
}