Related to my other question, please help me debug \"An unhandled exception of type \'System.AccessViolationException\' occurred in Unknown Module. Additional information:
I took @antiduh's code and refactored it into a static method, so there is no object lifecycle to manage. This is slower because the ASM code isn't reused between calls to Invoke(), but the tradeoff of speed for simplicity makes sense for my use case. This new version can call CPUID 1000 times in 15 milliseconds on my machine.
Thanks for the wonderful code guys!
public static class CpuID {
public static byte[] Invoke(int level) {
IntPtr codePointer = IntPtr.Zero;
try {
// compile
byte[] codeBytes;
if (IntPtr.Size == 4) {
codeBytes = x86CodeBytes;
} else {
codeBytes = x64CodeBytes;
}
codePointer = VirtualAlloc(
IntPtr.Zero,
new UIntPtr((uint)codeBytes.Length),
AllocationType.COMMIT | AllocationType.RESERVE,
MemoryProtection.EXECUTE_READWRITE
);
Marshal.Copy(codeBytes, 0, codePointer, codeBytes.Length);
CpuIDDelegate cpuIdDelg = (CpuIDDelegate)Marshal.GetDelegateForFunctionPointer(codePointer, typeof(CpuIDDelegate));
// invoke
GCHandle handle = default(GCHandle);
var buffer = new byte[16];
try {
handle = GCHandle.Alloc(buffer, GCHandleType.Pinned);
cpuIdDelg(level, buffer);
} finally {
if (handle != default(GCHandle)) {
handle.Free();
}
}
return buffer;
} finally {
if (codePointer != IntPtr.Zero) {
VirtualFree(codePointer, 0, 0x8000);
codePointer = IntPtr.Zero;
}
}
}
[UnmanagedFunctionPointerAttribute(CallingConvention.Cdecl)]
private delegate void CpuIDDelegate(int level, byte[] buffer);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern IntPtr VirtualAlloc(IntPtr lpAddress, UIntPtr dwSize, AllocationType flAllocationType,
MemoryProtection flProtect);
[DllImport("kernel32")]
private static extern bool VirtualFree(IntPtr lpAddress, UInt32 dwSize, UInt32 dwFreeType);
[Flags()]
private enum AllocationType : uint {
COMMIT = 0x1000,
RESERVE = 0x2000,
RESET = 0x80000,
LARGE_PAGES = 0x20000000,
PHYSICAL = 0x400000,
TOP_DOWN = 0x100000,
WRITE_WATCH = 0x200000
}
[Flags()]
private enum MemoryProtection : uint {
EXECUTE = 0x10,
EXECUTE_READ = 0x20,
EXECUTE_READWRITE = 0x40,
EXECUTE_WRITECOPY = 0x80,
NOACCESS = 0x01,
READONLY = 0x02,
READWRITE = 0x04,
WRITECOPY = 0x08,
GUARD_Modifierflag = 0x100,
NOCACHE_Modifierflag = 0x200,
WRITECOMBINE_Modifierflag = 0x400
}
// Basic ASM strategy --
// void x86CpuId(int level, byte* buffer)
// {
// eax = level
// cpuid
// buffer[0] = eax
// buffer[4] = ebx
// buffer[8] = ecx
// buffer[12] = edx
// }
private readonly static byte[] x86CodeBytes = {
0x55, // push ebp
0x8B, 0xEC, // mov ebp,esp
0x53, // push ebx
0x57, // push edi
0x8B, 0x45, 0x08, // mov eax, dword ptr [ebp+8] (move level into eax)
0x0F, 0xA2, // cpuid
0x8B, 0x7D, 0x0C, // mov edi, dword ptr [ebp+12] (move address of buffer into edi)
0x89, 0x07, // mov dword ptr [edi+0], eax (write eax, ... to buffer)
0x89, 0x5F, 0x04, // mov dword ptr [edi+4], ebx
0x89, 0x4F, 0x08, // mov dword ptr [edi+8], ecx
0x89, 0x57, 0x0C, // mov dword ptr [edi+12],edx
0x5F, // pop edi
0x5B, // pop ebx
0x8B, 0xE5, // mov esp,ebp
0x5D, // pop ebp
0xc3 // ret
};
private readonly static byte[] x64CodeBytes = {
0x53, // push rbx this gets clobbered by cpuid
// rcx is level
// rdx is buffer.
// Need to save buffer elsewhere, cpuid overwrites rdx
// Put buffer in r8, use r8 to reference buffer later.
// Save rdx (buffer addy) to r8
0x49, 0x89, 0xd0, // mov r8, rdx
// Move ecx (level) to eax to call cpuid, call cpuid
0x89, 0xc8, // mov eax, ecx
0x0F, 0xA2, // cpuid
// Write eax et al to buffer
0x41, 0x89, 0x40, 0x00, // mov dword ptr [r8+0], eax
0x41, 0x89, 0x58, 0x04, // mov dword ptr [r8+4], ebx
0x41, 0x89, 0x48, 0x08, // mov dword ptr [r8+8], ecx
0x41, 0x89, 0x50, 0x0c, // mov dword ptr [r8+12], edx
0x5b, // pop rbx
0xc3 // ret
};
}