I have a UILabel that can be varying lengths depending on whether or not my app is running in portrait or landscape mode on an iPhone or iPad. When the text is
To handle iOS 6 (yes, some of us still have to), here's yet another expansion to @iDev's answer. The key takeaway is that, for iOS 6, to make sure your UILabel's numberOfLines is set to 0 before calling sizeThatFits; if not, it'll give you a result that says "the points to draw numberOfLines worth of height" is needed to draw the label text.
- (BOOL)isTruncated
{
CGSize sizeOfText;
// iOS 7 & 8
if([self.text respondsToSelector:@selector(boundingRectWithSize:options:attributes:context:)])
{
sizeOfText = [self.text boundingRectWithSize:CGSizeMake(self.bounds.size.width,CGFLOAT_MAX)
options:(NSStringDrawingUsesLineFragmentOrigin|NSStringDrawingUsesFontLeading)
attributes:@{NSFontAttributeName:self.font}
context:nil].size;
}
// iOS 6
else
{
// For iOS6, set numberOfLines to 0 (i.e. draw label text using as many lines as it takes)
// so that siteThatFits works correctly. If we leave it = 1 (for example), it'll come
// back telling us that we only need 1 line!
NSInteger origNumLines = self.numberOfLines;
self.numberOfLines = 0;
sizeOfText = [self sizeThatFits:CGSizeMake(self.bounds.size.width,CGFLOAT_MAX)];
self.numberOfLines = origNumLines;
}
return ((self.bounds.size.height < sizeOfText.height) ? YES : NO);
}