This figure again shows that every object has a prototype. Constructor function Foo also has its own
__proto__
which is Function.prototype, a
prototype is a property of a Function. It is the blueprint for creating objects by using that (constructor) function with new keyword.
__proto__
is used in the lookup chain to resolve methods, properties. when an object is created (using constructor function with new keyword), __proto__
is set to (Constructor) Function.prototype
function Robot(name) {
this.name = name;
}
var robot = new Robot();
// the following are true
robot.__proto__ == Robot.prototype
robot.__proto__.__proto__ == Object.prototype
Imagine there is an imaginary class (blueprint/coockie cutter) associated with function. That imaginary class is used to instantiate objects. prototype
is the extention mechanism (extention method in C#, or Swift Extension) to add things to that imaginary class.
function Robot(name) {
this.name = name;
}
The above can be imagined as:
// imaginary class
class Robot extends Object{
static prototype = Robot.class
// Robot.prototype is the way to add things to Robot class
// since Robot extends Object, therefore Robot.prototype.__proto__ == Object.prototype
var __proto__;
var name = "";
// constructor
function Robot(name) {
this.__proto__ = prototype;
prototype = undefined;
this.name = name;
}
}
So,
var robot = new Robot();
robot.__proto__ == Robot.prototype
robot.prototype == undefined
robot.__proto__.__proto__ == Object.prototype
Now adding method to the prototype
of Robot:
Robot.prototype.move(x, y) = function(x, y){ Robot.position.x = x; Robot.position.y = y};
// Robot.prototype.move(x, y) ===(imagining)===> Robot.class.move(x, y)
The above can be imagined as extension of Robot class:
// Swift way of extention
extension Robot{
function move(x, y){
Robot.position.x = x; Robot.position.y = y
}
}
Which in turn,
// imaginary class
class Robot{
static prototype = Robot.class // Robot.prototype way to extend Robot class
var __proto__;
var name = "";
// constructor
function Robot(name) {
this.__proto__ = prototype;
prototype = undefined;
this.name = name;
}
// added by prototype (as like C# extension method)
function move(x, y){
Robot.position.x = x; Robot.position.y = y
};
}