I would like to create a 1x1 UIImage dynamically based on a UIColor.
I suspect this can quickly be done with Quartz2d, and I\'m poring over the documentation trying
Ok, this won't be exactly what you want, but this code will draw a line. You can adapt it to make a point. Or at least get a little info from it.
Making the image 1x1 seems a little weird. Strokes ride the line, so a stroke of width 1.0 at 0.5 should work. Just play around.
- (void)drawLine{
UIGraphicsBeginImageContext(CGSizeMake(320,300));
CGContextRef ctx = UIGraphicsGetCurrentContext();
float x = 0;
float xEnd = 320;
float y = 300;
CGContextClearRect(ctx, CGRectMake(5, 45, 320, 300));
CGContextSetGrayStrokeColor(ctx, 1.0, 1.0);
CGContextSetLineWidth(ctx, 1);
CGPoint line[2] = { CGPointMake(x,y), CGPointMake(xEnd, y) };
CGContextStrokeLineSegments(ctx, line, 2);
UIImage *theImage=UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
}