I would like to create a 1x1 UIImage dynamically based on a UIColor.
I suspect this can quickly be done with Quartz2d, and I\'m poring over the documentation trying
Here's another option based on Matt Stephen's code. It creates a resizable solid color image such that you could reuse it or change it's size (e.g. use it for a background).
+ (UIImage *)prefix_resizeableImageWithColor:(UIColor *)color {
CGRect rect = CGRectMake(0.0f, 0.0f, 3.0f, 3.0f);
UIGraphicsBeginImageContext(rect.size);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetFillColorWithColor(context, [color CGColor]);
CGContextFillRect(context, rect);
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
image = [image resizableImageWithCapInsets:UIEdgeInsetsMake(1, 1, 1, 1)];
return image;
}
Put it in a UIImage category and change the prefix.